Entertaiment is a consumption activity understood objectively that encompasses communication between text and audience from an external stimulus, off ers pleasure, requires an audience to exist and occurs in a passive form. Oliver and Barstsch (2010) defines entertainment as anything that can be consumed by humans to feel a positive emotional response. This positive emotion is often associated with a good time and often hits on topics that the brain was evolutionarily adapted to deeply react upon, such as backstabbing, murders or other social themes.
Entertaiment can be adapted on any scale; from one individual’s private entertainment choice of pre-recorded products to banquets for two, celebrations or religious festivals for thousands and performances intended for global audiences.